COMPUTER PROGRAM CASSETTE
STATES AND CAPITALS
© 1980, ATARI, INC.
Use the following procedure to start your STATES &>
CAPITALS Computer Program Cassette.
1. Insert an ATARI® BASIC (Computing Lan-
guage) Cartridge into your ATARI 400™ or
ATARI 800™ computer console slot. (Insert in
the LEFT CARTRIDGE slot on the ATARI 800
8. When the READY prompt is again displayed on
the screen, type RUN on the keyboard and hit
. You will hear another beep sound.
9. The screen display will now show an ATARI
logo along with a LOADING STATES &>
CAPITALS message. An audio track with music
will accompany this process and will provide
you with some additional information.
2. Make sure the ATARI 410™ Program
Recorder is properly connected to the com-
puter console, and to a wall or power outlet. (See
your Program Recorder Owner's Manual for
further details if necessary.)
VOLUME NOTE: During the first loading process (Step 7) you
will hear digital, computer-type noise in the background.
Although this is normal, you may have a tendency to turn the
volume down on your television. If you do, be sure to turn the
volume back up for the audio track that takes place during the
next loading process (Step 8.)
3. Turn your television on.
4. Power up the computer' console by pressing the
POWER switch on the right side of the console
5. If all equipment is properly connected and
powered up, your television screen should be
displaying the READY prompt, with the white
square "cursor" just below. (See the NOTE on
the last page of these instructions if you have
10. At the conclusion of this loading process the in-
troductory display for the ATARI STATES &>
CAPITALS program will be shown on the
screen. Toward the middle of the screen will be
the question, INSTRUCTIONS (Y/N)? If
responding yes, type Y on the keyboard. If
responding no, type N. (It is a good idea to read
the instructions the first time you play.)
11. If you respond no (N), the computer will im-
mediately begin loading the program into
memory. After responding yes (Y), however,
the computer will display the following sets of
6. Insert side 1 of the STATES &> CAPITALS Pro-
gram Cassette into the ATARI 410 Program
Recorder. REWIND the tape all the way to the
beginning if it is not already at that position.
When the tape stops, push STOP (STOP/
7. Type CLOAD on the computer keyboard and hit
liffflffll- The "beep" sound is a reminder to
press PLAY on the Program Recorder. Hit the
f : fS3S-ri key again on the computer console.
You will notice through the window of the Pro-
gram Recorder that the tape is turning, which
means that the beginning of the program is be-
ing loaded into the computer.
STATES AND CAPITALS
THE OUTLXNE OF THE
-3 TATE MILL R E M A I M OM
THE MAP XM A
D'XEEEREMT COLOR: TO
AVOID- CONTUSION .
You must press jjaiiUti each time it is called
out on the screen to scroll through the instruc-
12. After the last set of instructions, press WSOSSM
on the console to load the program into the com-
puter. A LOADING STATES &> CAPITALS
message will appear on the screen. Another
beep sound will occur, followed by music.
13. After the program has been loaded into the com-
puter, the following display will appear on the
screen and you will be ready to start:
2. Type CLOAD on the keyboard and press
3. After the "beep" sound press PLAY on the Pro-
gram Recorder and hit gfjgSl again on the
4. When the READY prompt appears, type RUN
and hit . The ATARI logo will appear
on the screen while the program is automatically
loaded into the computer. The STATES &> CAPI-
TALS program will subsequently appear on
your television screen, at which time you're
ready to start.
NOTE: If an ATARI Disk Drive is connected to the
computer, the Disk Operating System and system
software use almost 9K of available RAM (Random
Access Memory). This overhead needs to be taken
into account when calculating the amount of RAM re-
quired to run a program.
The outline of the first state (randomly selected)
will appear on the screen in its proper geo-
graphic location. You must type in the name of
the state using the computer keyboard. If you
misspell a name it will be recorded as incorrect.
After entering the name of the state, hit
then enter the name of its capital and
If you have problems loading the program, and if
you have other peripherals in addition to the Pro-
gram Recorder attached to the computer console,
you should try disconnecting the other peripherals
and connecting the Program Recorder directly into
the console to isolate the problem. If loading pro-
blems persist, consult the ATARI 410 Program
Recorder Operator's Manual.
If you don't know the name of a particular state
or capital, and don't want to make a guess, hit
l:UW:l.'l . After you name (or attempt to name)
each state and corresponding capital the com-
puter automatically enters the outline of the next
To begin again, or to reset at any time, press
g.WUJ . That's almost all you need to know. The
computer will keep score for you, but don't
forget to spell correctly.
Here's just one tip to give you a head start. The
capital of Minnesota is St. Paul (not Saint Paul).
Side 2: The previous instructions apply to side 1 of
the cassette tape. Side 2 does not include introductory
instructions, only the program itself. To start side 2:
1. REWIND the tape to the beginning of that side,
then press STOP (STOP/EJECT).
LIMITED 90-DAY WARRANTY
ON ATARI® PERSONAL COMPUTER PRODUCTS
ATARI, INC. ("ATARI") warrants to the original consumer purchaser that this ATARI Personal Computer Product (not including computer
programs) shall be free from any defects in material or workmanship for t period of 90 days from the date of purchase. If any such defect
is discovered within the warranty period, ATARI'S sole obligation will be to repair or replace, at its election, the Computer Product free of
charge on receipt of the unit (charges prepaid, if mailed or shipped) with proof of date of purchase satisfactory to ATARI at any author-
ized ATARI Service Center. For the location of an authorized ATARI Service Center nearest you, call toll-free:
In California (800) 672-1430 or w ite to: Atari, Inc.
Continental U.S. (800) 538-8547 Customer Service Department
1340 Bordeaux Drive
Sunnyvale, CA 94086
YOU MUST RETURN DEFECTIVE COMPUTER PRODUCTS TO AN AUTHORIZED ATARI SERVICE CENTER FOR IN-WARRANTY
This warranty shall not apply if the Computer Product: (i) has been misused or shows signs of excessive wear, (ii) has been damaged by
being used with any products not supplied by ATARI, or (iii) has been damaged by being serviced or modified by anyone other than an
authorized ATARI Service Center.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE. CONSEQUENTIAL OR INCIDENTAL
DAMAGES RESULTING FROM A BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED WARRANTIES ARE HEREBY EXCLUDED. Some
states do not allow limitations on how long an implied warranty lasts or do not allow the exclusion or limitation of incidental or con-
sequential damages, so the above limitations or exclusions may not apply to you.
This warranty gives you specific legal rights and you may also have other rights which vary from state to state.
DISCLAIMER OF WARRANTY
ON ATARI COMPUTER PROGRAMS
All ATARI computer programs are distributed on an "as is" basis without warranty of any kind. The entire risk as to the quality and
performance of such programs is with the purchaser. Should the programs prove defective following their purchase, the purchaser and
not the manufacturer, distributor, or retailer assumes the entire cost of all necessary servicing or repair.
ATARI shall have no liability or responsibility to a purchaser, customer, or any other person or entity with respect to any liability, loss, or
damage caused directly or indirectly by computer programs sold by ATARI. This disclaimer includes but is not limited to any interruption
of service, loss of business or anticipatory profits or consequential damages resulting from the use or operation of such computer
If your ATARI Personal Computer Product requires repair other than under warranty, please contact your local authorized ATARI
Service Center for repair information.
IMPORTANT: If you ship your ATARI Personal Computer Product, package it securely and ship it, charges prepaid and insured, by parcel
post or United Parcel Service.
P.O. Box 427, Sunnyvale, California 94086
Call toll-free 800-538-8547 (In Calif. 800-672-1404) for the name
of your nearest Atari retailer
C015727-12 REV. 2 A Warner Communications Company